
Planning and Concept creation
As this was my very first game that I had ever created, I was not sure what to create, I then decided to create game that was more focus of the environment and atmosphere rather than the mechanics, the level design and/or the narrative I wanted to create a horror game that did not utilize jump scares but left a strong impression on the player.
For the actual gameplay I wanted to create a simple mechanic that insentivesed to investigate, so I chose a camera that can show invisible objects.
Production
During the planning and production of this project I came across various issues.
The most prominent issue was that I was completely knew to coding, I was using the blueprints that the Unreal Engine provides, even then I did not know what I could do with this engine and how to do it, so either I could not make the mechanics as I intended them to be, or I made some very unreliable code.
However down the line the same code would prove to be unreliable and would interfere with other codes and elements that I try to create.
Then I would have to go back through the entire code and rewrite it to be more efficient or using new things that I discovered.
Final Thoughts
Overall, I am very happy with the results of the project, however...
I quickly came to realise what I had failed to consider in my process of creating the game.
My lack of understanding the correct process to create a game and not knowing to use a pipeline, I instead took too long creating the actual design and had very little time to produce the game.