top of page

Defeat the Boss

Roles in Project

Designer

Mission Designer

Artist


A design exercise in which I create a game prototype in a week.

Planning and Concept creation

For this project I wanted to create a puzzle game disguised as a turn-based combat game, to achieve this I wanted to use the many mechanics that turn base combats use to make their game more strategic.

By this I refer to use mechanics such as status effects, elemental type damage, critical hits, chances to miss, etc... all this will be used to create a puzzle in which the player must defeat the boss, for this the player will have to fully understand three key things.

What can he do, what can the enemy do and what causes what.

Production

For this project I did quickly create a design for the main concept, however I did severely struggle to make the gameplay itself work as I intended it to work as there was a lot of factors that I had to consider.

For the assets I and the presentation of the game I decided to use simple sprites and models with various effects and sounds.

Overall, when coding the game was a major struggle as I did not know what do for the coding, nothing I did seemed to work and I couldn’t find a solution, I managed to find a person who could help me but even then, there are issues with the code.

Final Thoughts

In the end I was not able to fully finish the project, whoever, I managed to create the main conceptual mechanic as I envisioned it.

In the end I was not able to fully finish the project, whoever, I managed to create the main conceptual mechanic as I envisioned it.

However, the concept is not fully realised to its fullest potential due to alack of time and my own knowledge of coding.

©2022 by Carlos Andres Romero Garcia. Proudly created with Wix.com

bottom of page